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Volker Schubert
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New Global Brand Logo for the SUGAR network

The education industry is a lucrative and competitive environment. Only the best work with the best and in the case of the SUGAR network (Stanford University Global Alliance for Re-design) the group required a collective identity reflecting interdisciplinary innovation, real world application and integrity to the problem.

The network is a collaboration of approximately 20 universities and includes disciplines from business, engineering and design. A core element of the network is a focus on the iterative design process. (Define the problem > Needfinding and benchmarking > Brainstorming > Protoyping > Testing with users > reDefine...)

As the designer I collaborated with a small team that in turn collaborated with a wider network across cultures and countries to develop a new brand and website.
The process of logo development with the global stakeholders included an online survey software to refine the design process and gather feedback towards a final branded solution.
Some of the key feedback involved the following words; innovation, education, collaboration, network, energy, globally,  a symbol of the iterative process, following ideas in parallel, having a new start, in an other direction, evolving parallel lines symbolize parallel working teams, different countries or continents.

The final logo represents an evolution of the initial strong iterations. The essence of an infinity symbol visualizes multiple paths irrespective of disciplines, they work together, on large and small projects, the multiple paths will always lead to new insights, innovation and simple strong modern commercial outcomes.

The SUGAR network brand demonstrates the reach and quality of the global university network partners. 



Sugar Network http://www.sugar-network.org

Tuesday 06.03.14
Posted by Volker Schubert
 

Interactive visitor experience survey for global museum sector.

Currently I am working in a team leading the brand, design and UX mission for a global museum “user experience survey” known as the iShoU.

This deliverable provides the client a brand, a customisable web interface to devices service that is saleable, easy to use and understand. Data is creatively visualised telling the story of and about the visitor experience.  

Complex qualitative information is clearly presented as ongoing real-time web data for the museum visitors and stakeholders. This extensive global program by Swinburne University and University New South Wales includes museums from Australia, Asia, Europe and the US.

iShoU - http://www.ishou.com.au

Tuesday 06.03.14
Posted by Volker Schubert
 

iShoU creatively quantifies visitor’s qualitative responses

iShoU in use, Traditional Chinese version at Hong Kong Maritime Museum

iShoU in use, Traditional Chinese version at Hong Kong Maritime Museum

The iShoU app is a visitor experience system designed to discover what people think, feel and do in digitally mediated spaces. Recently it was used at the Hong Kong Maritime Museum and 3 conference events to gather new data and user testing to improve the interface.

The iShoU creatively quantifies visitor’s qualitative responses working seamlessly with encouraging feedback. It has become a great tool for visitors and museum staff.

The first round of testing at the Hong Kong Maritime Museum was for the 360 degree immersive environment “We are like vapours”. For this exhibition I led with the team the design and interaction for the interfaces across the 3 base languages of Traditional Chinese, Simplified Chinese and English.

The app was well received by the diverse cross section of users, locals, tourists, young and old. The questions pertaining to the visitor heightened prolonged interest in the exhibition content.

This system helps guide institutions and studios designing content and technology for digital spaces to know what visitors visit, participate and contribute in them. This service is for Institutions including exhibition, retail, scientific and domestic environments as knowledge of a persons experience informs the design, content, use and investment in these spaces.

iShoU in use by a 8 year old, English version at Hong Kong Maritime Museum

iShoU in use by a 8 year old, English version at Hong Kong Maritime Museum

The iShoU app was used at these venues in 2013


Hong Kong Maritime Museum > “We are like vapours”
http://www.hkmaritimemuseum.org/eng/whats-happening/events-and-exhibitions/past/18/35/26/we-are-like-vapours-.html

Discover Research Dublin > ECloud World War 1, a 3D interactive archive
http://discoverresearchdublin.com

Digital Heritage Conference, Marseille, France > “We are like vapours”
http://digitalheritage2013.sched.org

Museums and the Web, Portland, USA > Pureland
http://mw2013.museumsandtheweb.com

Installations profiled by the Applied Laboratory for Interactive Visualization and Embodiment (ALiVE) an interdisciplinary research initiative, City University of Hong Kong
http://alive.scm.cityu.edu.hk/projects

iShoU > Visitor Experience Evaluation Systems

http://visitorexp.com

iShoU using English

iShoU using English

iShoU using Simplified Chinese

iShoU using Simplified Chinese

iShoU using Traditional Chinese

iShoU using Traditional Chinese

Thursday 01.30.14
Posted by Volker Schubert
 
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